![]() ![]() Of course if you imagine a computer player, they will do this automatically if they think one extra move ahead! Although they may not like this, it is a real advantage to block them. However, during play, it is not always the best move to go to the very end of a jump sometimes you have to block your opponent. One of the most basic strategies of the game is, of course, to get as far as possible. This first move leads into "Squad's opening" and other similar openings. This is the first move of the two most common openings the "sidewinder" and "cross caterpillar", there are many other less common openings.Ī much less common first move sometimes played by advanced players is to move one of the marbles in the front row one space forward and away from the centerline (the red marbles in the picture nearby show these moves). Although there are 14 possible first moves (7 if you eliminate symmetrical moves for the first player), experienced players play only two.īy far the most common first move is to move one of the two marbles on either end of front row of the four forward marbles one space forward and towards the center (as illustrated by green in the picture). In play among experienced players there are only a few openings that are commonly seen. Knowledge of openings is very important to playing Chinese Checkers well-similar to chess. Green shows the two most common opening moves in Chinese Checkers Red shows the next two more common moves. A piece cannot jump over two or more pieces in a line, but a piece can jump zig-zag over two or more pieces.Įxcept for the holes along the edges, all (other) holes have six holes around them, corresponding to the direction of the next move or jump. Each jump in a string of multiple jumps must jump only one adjacent piece landing in an empty hole. ![]() The player can jump over their own pieces, or over the pieces of any of the other players. The move may consist of moving one piece into the adjacent empty hole, the piece may jump over one adjacent piece into a empty hole, or can make two or more multiple jumps. On a player's turn they must move only one piece. (The roll of a die, coin tosses, youngest, etc.) Play usually follows a clockwise or counter-clockwise order. Players typically agree on the method to determine who plays first, and second. Three (3) players set up occupying every other point.įour (4) players set up with two on one side, across from the other two players. Two (2) players begin at the opposite ends of the star, across from each other. Each player chooses the color of his or her pieces and fills one of the points of the star with his or her pieces as follows: ![]() The object of the game is to be the first to get all of your pieces from the point in front of you across the board, and completely into the point on the opposite side.Ģ, 3, 4, or 6 players can play a game. The points are typically different colors, corresponding to the colors of the pieces. Each point forms a triangle with ten (10) holes in four rows 1 + 2 + 3 + 4 = 10. The center of the board forms a hexagon with five holes along each side. The board is the shape of a six point star, with holes for possible moves of the pieces, typically marbles or pegs. If one partner finishes first, he or she may use their turn to help the unfinished partner move their pegs.The Board and Pieces If there is an even number of players you may choose partners. All pegs remain in play.Īs the game nears the end, players may not intentionally remain in their starting star point to prevent an opponent from finishing. A peg that has been jumped is not removed from the board. You may even jump a series of pegs on one turn, one after the other, zig-zagging in any direction. You may jump over your own or an opponent's peg, in any direction, to a hole on the opposite side of the peg you jumped. You may move one hole in any direction, OR The game continues with players alternating turns. ![]() After you move one peg, your turn is over. On your turn, move any one of your pegs by the movement rules described below. Video Tutorial Game PlayĬhoose a player to go first. When 2 play, players take opposite points when 3 play, every other point, and so on. SetupĬhoose a set of 10 pegs of the same color and place them on one of the star points. Be the first to move all your pegs across the board to occupy the star point directly opposite your starting point. ![]()
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